The game is written pretty well, and has a descent, sprawling story. The problem, though, is that for the most part, there is only one "right" answer for any choice youre presented. And, if you choose the wrong one, the game could just end with an abrupt and completely unfulfilling conclusion--i.e. you fail, game over. Combat is kind of pointless--just rolling dice over and over--and if you fail, thats it, the game ends: either restart or reload, which is okay in a video game, but in a text-based narrative, I dont like hitting a brick wall and having to start over. I just really wish in games like this, instead of choosing wrong and having the story end, the story changes in response to your choice, but continues in a logical way to eventually reach a fulfilling--though perhaps not ideal or happy--narrative ending.
Der AndersB about Gamebook Adventures 7: Temple of the Spider God